Fundex Games Board Games Shake User Manual

INSTRUCTIONS  
AGES: 8+  
PLAYERS: 2 - 6  
CONTENTS: Shake Case, Score Pad,  
6 Colored Dice, 6 Shake Dice  
Colored Dice  
Shake Dice  
OBJECT: Roll or Shake for points to  
get the highest total score.  
SET-UP: Each player picks a colored  
die. Place the six Shake dice inside the  
case. Select a scorekeeper and give them the  
score pad(Note: You will need a pen or pencil).  
HOW TO PLAY:  
1. The game consists of 10 rounds. To begin a  
round, the scorekeeper says, “1, 2, 3, GO!”  
and all players roll their colored die at the same  
time(If all players roll the same number,  
everyone re-rolls).  
2. Players that roll the same number score that  
number and are done for this round.  
3. Arrange the remaining dice in a row from  
highest to lowest.  
4. The player with the highest number goes first  
and has a choice.  
• Take the points on the die they rolled as  
their round score or...  
Give up the points on the die for a chance  
to Shake.  
If the player decides to take the points, their turn  
is over and the choice to Shake passes to the next  
highest number rolled, and so on.  
If the player chooses to Shake, all other players  
must score what they rolled because only one player  
may Shake per round. Let the risk taking begin!  
Example of a 5 Player Round  
All five players roll their colored die.  
(This is the result:)  
Set aside the two dice that match.  
These players score 40 for the round.  
Arrange the dice from high to low.  
The player who rolled the “60”  
has the first choice.  
1st  
2nd  
3rd  
HOW TO SHAKE:  
A player choosing to Shake has given up the points  
on their die and is now starting at zero for the round.  
1. Take the case and Shake the dice.  
2. Total the score of the Shake.  
Each  
Each  
= 10 Points  
= 0 Points  
Hold the case and Shake the  
dice up. Then, lay the case  
flat and show everyone  
what points you have.  
The player now has a choice:  
1. Take the current score. If so, score the points  
gained by Shaking and your turn is over.  
2. Shake again to try and ADD on more points.  
3. A player can continue Shaking for more points  
or “stop” and keep their score at anytime.  
4. If the result of any Shake is all 6 dice showing  
zero, the player has crapped out. The current  
points are lost. The player scores zero for the  
round and the round is over.  
 
P L A Y E R N A M E S  
ROUND  
1
ROUND  
2
ROUND  
3
ROUND  
4
ROUND  
5
ROUND  
6
ROUND  
7
ROUND  
8
ROUND  
9
ROUND  
10  
ALL  
SHAKE  
ROUND  
F I N A L S C O R E S  
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